Thursday, August 29, 2013

Mikmak Effects- River

Well, have been away for a while. Mostly because didn't have time to do my own posts, and have been working hard.
These coming few tutorials about "MikMak" are not for everyone, I guess. These are made to explore the thought process behind creating the more elaborate effects that were done, and hopefully, will be helpful to someone. It took me some time to assemble these, so I hope you enjoy it.
I was hired by the studio "shortcut playground" last year to do classic animation effects for "Mikmak the movie" which was an interesting experience. My talented friend Doron Meir, who acted as Animation Director there, brought me aboard. A few things were clear from the start, money is scarce ,so...reuse when you can, in order to save money to shine somewhere else.
The real problem with effects, particularly in this production, was that there was no time to explore.
Effects, in order to be believable, has to rely on sufficient research. So...I did what I could with what I had. but enough with excuses. the river.

The first attempt was based on an early design -


It didn't work. The river was, by definition, ferocious. The main idea was indeed to create rapids, but it didn't seem dangerous at all, falling into it did not seem to be hazardous. There was not enough to work with in order to create believable rapids. Rapids occur when water loses altitude through a very short distance, creating fast currents and turbulence, it develops where the river becomes shallow and the rocks are exposed over the flow.

So, I tried another approach.

The idea was based of the way water flow, something like this-


I was thinking about the whirlpools that rocks create when they interfere the water current. it looked pretty good. Fast, and I found some water effects in Pocahontas to assure it works. Check 2:50. Btw, I love the dutch version. 



But......it was not practical for multiple shots, it didn't feel dangerous enough, and it went too far from the initial design, which consisted on rapids. Eventually, I gave them class 1 rapids. Children can play there in summer.



Thankfully,  Animation Director Doron Meir eventually gave "Princess Mononoke"s river as a reference. Here, in this clip (all rights reserved to Studio Ghibli) -


So...this was my design based on this idea.


I had never worked on a river before and had to think about what makes water fast, do it in many different shots (so I can reuse the technique over and over again) and in no time at all.
We were looking for what is called, class 3 rapids, need to be fast, create foam when the water hits the rocks and add the phenomenon called "white water" which occur when splashes from the rock mixed with air bubbles create what seems to be white surfaces of water, this idea was used also as a way to make the river seem faster.
After testing more added elements right in after effects (sometimes I prefer to design first in after effects and think about movement later) this is what I came up with.









And here is a clip to see some motion.



By the way....about that splash. When I gave in the splash for preview, it looked like this -


Which one is better? I'm not sure. my version did no justice to the design. There were no translucent water anywhere, but the splash as it was inserted eventually seems as if it is missing some refinement, by my part. A thing that did not stand out in my version. Anyway, I will address this video in the next post to talk about the mechanics of splashes.

Sunday, January 13, 2013

Is Tropical

an excellent clip from "the greeks"involving classic animation effects, taking something naive and cute and turning it around.
nice.

another cool site I found is FlashFx, run by Ron Doucat, here - flashfx.
until I have time to really do something....


Saturday, September 22, 2012

Thursday, September 6, 2012

CrowGirl Building Dive

I was thinking of taking a break from effects, but than I remembered that I can shove effects everywhere, so, I was working on this shot, that belongs to an old idea that I had, of a character that I call crowgirl. did some sketches of her here -
http://barakdrori.blogspot.co.il/2011/07/crow-girl.html
this is a test for a camera movement I was thinking of.


As there are a lot of effects going on, I thought I will show part of then in focus. there is hair, flag, splash, airborne water, sparks and glitter effects, but since the effects are not really the issue, they are supposed to support the overall shot they are often missed. here is a part of those effects.

The spear Glitter in the sun -


As CrowGirl hits the water -


By the way, I saw this awesome Behind The Scenes sequence of shot from MotorCity, I had to store it here...please notice that all the effects are classic animation. You Rock, Chris Prynoski. The Direction in non compromising  with extreme and wide angles, and so is the animation.


Monday, September 3, 2012

Recalling the Acadamy

While in Bezalel, I did some shorts that I was never proud of, because they were poor in quality (of animation, directing, etc...). well, I WAS a student. but still, as I find myself venturing more and more into script writing, I find that I am very fond of these ones.

The first one, JESUS, was a short I did on my own, it was an interview with Jesus and Gabriel. Talking, in retrospective, about Jesus and his tragic life course up to his death, and the cruelty of his REAL father. Unfortunately, no translation, so only Hebrew speaking viewers can understand this one.



The other one, I can only take credit for the animation (part of it), this idea was, as I recall, to take a common saying and paraphrase it. the script and idea belong to Ben Genislaw and Yonni Aroussi.


Sunday, September 2, 2012

Things on my shelf

I was just thinking....some stuff I did just stayed there on the editing floor. Is there a better place to put them than right here? :-)


Tuesday, August 14, 2012

Bugs Splash

After being away for a while, I had some time to work on some water effects.
As each splash acts like a finger print, I think I'm gonna make a few of these, I guess with Bugs, he's a fun character to play with.